Finhas Tedla

Shader Writing

Date Posted:

shader_Article

Shader Writing in Unity has been a great learning experience for me and I wanted to take this opportunity to share the work I’ve completed for Week 06 of the class ‘Shader Writing and Programming’. As always, this was a one week assignment but I wanted to take the time to build something that I could possibly use as a base for the upcoming final.


The first two pieces of geometry are basic shaders whereas the third has a component to change the mortar color (currently it has a red tint). The fourth shader has a slice mechanic to it but instead of the common use of making it random, it is based on the channels of the image. The last shader closes to the viewer contains a single piece of geometry but the inside, a transparent ‘mirror’ created by the shader, is able to grow and shrink depending on a slider– this will lead up to the shader I have planned for my final.